Original titles and indie production
Indie production means the studio carries creative risk alongside the client. When we build an original title, the loop has to justify itself commercially, which changes how we prototype: we test whether a mechanic is fun before we test whether it is marketable, because a marketable game that isn't fun doesn't sell.
Scope
Original IP, prototypes, vertical slice, full production
Reference in Belgium
Humble Grove — narrative-driven, stylized, compact team
That model is the one we recognize: a small team that knows its own limits, builds a specific idea well, and takes original titles only where the core idea is already specific. "A roguelike" is not specific. "A roguelike where the map is generated from the player's own save history" is.