Game production
What a milestone build should contain
A milestone build is only useful if someone can review it without asking questions first. That means a runnable version, a changelog that says what changed since the last one, and a short list of known issues.
The changelog is the part teams skip. It shouldn't be. A reviewer who doesn't know what changed will either re-test everything or test nothing, and both are expensive.
Known issues matter for the same reason. A build with a documented list of problems reads as managed. A build with no list at all reads as untested.
- A runnable version someone can open without setup help
- A changelog written for the reviewer, not for the team
- A known-issues list short enough to read in one pass